AI Insights · Timothy · October 2025
Vikings Games on Unified Platform in New Zealand Q3 2025
Explore the performance trends of the top 5 Vikings games in New Zealand during Q3 2025, highlighting downloads, revenue, and user activity.
In the third quarter of 2025, the performance of top Vikings-themed games on a unified platform in New Zealand showcased varied trends. This data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active users.
Viking Rise saw a fluctuating revenue pattern, peaking at around $4K in early July before dropping to approximately $2K by the end of September. Downloads started at 600 in early July but decreased significantly, reaching 118 by the end of the quarter. Active users maintained a relatively stable range, starting at about 4.9K and ending at 3.8K.
For Vikingard, revenue experienced a gradual increase, reaching a high of $571 by late September. Weekly downloads were minimal, often below 20, while active users ranged from 23 to 33, showing a slight upward trend.
Vikings: War of Clans PvP had a notable revenue spike in mid-July, reaching over $3.2K, before settling to an average of around $1.1K by the quarter's end. Downloads remained low, with numbers mostly under 20. Active users hovered between 70 and 100, showing little variation.
Vinland Tales: Viking Survival reported no revenue during this period. Downloads were modest, starting at 5 and peaking at 22 in late July.
Lastly, Landnama - Viking Strategy RPG showed limited revenue activity, with a brief peak of $54 in late July. Downloads were consistent but low, mostly under 20.
These insights from Sensor Tower highlight the diverse performance and engagement levels across the top Vikings games in New Zealand during Q3 2025. For more detailed analysis, visit Sensor Tower's platform.